Download PDFOpen PDF in browserApplication Research of Virtual Reality Technology in Higher EducationEasyChair Preprint 8944 pages•Date: April 12, 2019AbstractVirtual Reality Technology is be loved by gamer, especially young people, because of its vivid simulation effect and real experience. Meanwhile, the classroom in university is occupied by many dynamic games in smart phones. Are students don’t like the class, or because the teachers’ class is so bad? Actually, it is the game too attractive to move their eyes that teachers can’t compare with. Can this vivid VR technology be used in our education? Can we pull students’ attention back to our classroom by using this kind of new cognitive tools? This is what this paper wants to discuss. Keyphrases: Application Research, financial field, higher education, virtual reality technology
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