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Tracking Pokémon Sleep

EasyChair Preprint 8219

2 pagesDate: June 10, 2022

Abstract

The announcement and subsequent silence on the release of Pokémon Sleep, a mobile game utilising the Pokémon Go Plus+ wearable to incorporate the tracking of sleep patterns in gameplay, raises questions about the intensive gamification of daily life. This article highlights this issue within broader discourses at the intersection of sleep technologies and sleep health by locating it within critical datafication literature and popular reception on the Pokémon Sleep hashtag on Twitter.

Keyphrases: Gamification, Pokémon Sleep, Sensors, Twitter, datafication, sleep tracking

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@booklet{EasyChair:8219,
  author    = {Bjørn Nansen},
  title     = {Tracking Pokémon Sleep},
  howpublished = {EasyChair Preprint 8219},
  year      = {EasyChair, 2022}}
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