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3D Learning App Using Mixed Reality

EasyChair Preprint no. 3372

8 pagesDate: May 11, 2020


3D image model display is used to change the way of learning and visualize the core of study in educational field. But involved some challenges since usage of mixed reality is not yet implemented in visualizing the real time objects and there is no application or gamifications techniques for educational or training purposes. The main motive of this project is to make the students experience the next step in the learning process by visualizing the object in 3D model view by using VR and AR techniques approaches. The virtual data structure and augumented model object is implemented by using unity, blender,3Ds Max software. By developing an application that enables the user to experience the next level of learning. By the application user can experience the scanned object virtually and can see through 3D Models and we consider our results by promising step toward extending 3D model in Mixed Reality to serve real-time applications.

Keyphrases: 3D model, Education, Mixed Reality

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
  author = {E. Arul and S. Ashokkumar and G. A. Aswath and R. Gokul},
  title = {3D Learning App Using Mixed Reality},
  howpublished = {EasyChair Preprint no. 3372},

  year = {EasyChair, 2020}}
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