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Research on Virtual Assembly Technology of Automobile

EasyChair Preprint 822

9 pagesDate: March 12, 2019

Abstract

The conventional training for automobile assembly and disassembly has such weak points as need of ample space, lack of teachers, heavy loss of instruments, low efficiency and unsatisfactory training results.  This article puts forward a kind of automobile assembly technology based on virtual reality (shortened as VR). With the help of HTC VIVE helmet display and handle as the input and output media, the interactive connection between the user and the virtual scene is established.  Lead the structured automobile model into the Unity 3D development engine, and write the script using the object-oriented programming method of C# language, to realize automobile virtual assembly processes, which includes such major functions as main scene design, component recognition, assembly demonstration, virtual assembly and simulated driving.  This technology, featuring rich content, short cycle, low cost, flexible and easy use, strong user experience, low risk, lead and play, and strong expansibility, etc., has good practical significance for current automobile assembly.

Keyphrases: Automobile, Unity 3D, virtual assembly

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@booklet{EasyChair:822,
  author    = {Tu Zimei and Zhu Xiaolong and Lv Qinyuan and Qin Qin and Dai Zuoxiao},
  title     = {Research on Virtual Assembly Technology of Automobile},
  howpublished = {EasyChair Preprint 822},
  year      = {EasyChair, 2019}}
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